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  1. KERBAL SPACE PROGRAM TOOLBAR MOD
  2. KERBAL SPACE PROGRAM TOOLBAR CODE

But can it be gathered without harming the elder Baobab? #autoLOC_6011016 = A ring sample of this ancient tree will provide centuries of valuable historical climate data. #autoLOC_6011015 = If our experts are correct, this is one of the oldest trees on the planet… perhaps as old as Professor von Kerman himself. #autoLOC_6011013 = Return this to have it analyzed and gain all information about it. #autoLOC_6011012 = Your scan has collected all the detail possible, congratulations! #autoLOC_6011011 = Your scan has collected most, but not all the information available. But a good pilot makes sure he has 3-green before touching down! If all goes well it will cut your throttle right over the threshold, touchdown, and turn on max braking.#autoLOC_6011010 = Your scan has collected some, but not all the information available. You want to land as slow as possible, so make your final speed something that is a good margin above stall speed.Īfter passing MAXKY you can enable auto-throttle "Landing" mode to hold current speed and then decrease it to match the approach speeds as it heads for the next fixes.Īt 500m (above ground) it should auto-lower your landing gear. Open up the "Approach Speeds" pane at the bottom. When you get very close to MAXKY, enable GS mode to follow the vertical guidance. I initially will enable it in Bank mode (level) and pitch hold mode (4 to 6 degrees).Īs you near 12000m altitude enable NAV mode and altitude hold of 12000m. I generally enable the autopilot around 20000m altitude.

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It is at 12000m, more or less on the equator about 75km West of KSC.ĭescend into the atmo and try to stay on a heading of 090. This flight plan has an initial point to aim for that is named "MAXKY". You want to open the flight plan load/save window and select "KSC ILS 09" (ILS stands for "instrument landing system"). Setup the autopilot by loading the landing flight plan. Depending on how fast your craft decelerates you may need to burn slightly earlier or later. For KSC RW09, I found that when coming from an 80km orbit, a 100m/s retrograde burn just before I get to the huge impact crater seems to work well.

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When you get to high altitude where aerodynamics more or less stops, you should turn off the autopilot modes by pressing the "Roll" and "Vertical" buttons. Now just control pitch angle to what works for your vehicle. It should retract your gear at 150m of altitude. It should pitch up to your preset pitch value. It should track down the runway and after you liftoff, turn the vertical mode autopilot on by pressing the "Target Pitch" button. You can set this up for use after rotation by selecting the "Pitch" button and entering a desired pitch up amount (10-30 degrees, depending on your thrust to weight ratio). I normally use "pitch hold" mode for vertical control on departure. The autopilot should track straight down the runway now. Select the horizontal mode "NAV" and enable horizontal mode by selecting the button "Roll". You can close the flight plan loading window now. This is a flight plan that takes you straight out on a heading of 090 to space. This will display the flight plan loading window. Press the "Load/Store" button next to the "Flight Plan" button. Show the autopilot window by selecting the airplane icon from your toolbar Here is a basic flight using the autopilot. You can use the autopilot to depart from KSC runway 09 as well as land on it. The "Refresh" button on the flight plan load/save dialog will reload from that file so you do not have to restart the game every time you change a flight plan.

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Look at GameData/KramaxAutoPilot/DefaultFlightPlans.cfg for the format of the flight plans. There is currently no capability to create new flight plans on the fly within the game, but you can edit the GameData/KramaxAutoPilot/FlightPlans.cfg file and add flight plans that way. Note that I did not keep all the capabilities of Pilot Assistant-I was very focused on auto-landing and things that were not really needed for that were omitted.įlight plans can be loaded from configuration files located in the GameData folder.

KERBAL SPACE PROGRAM TOOLBAR MOD

Many thanks to Crzyrndm-this mod would never have happened without the excellent starting point.

KERBAL SPACE PROGRAM TOOLBAR CODE

I have taken the source code for Pilot Assistant and heavily modified it to add course guidance (both horizontal and vertical) so that it can autoland a spaceplane on the KSC runway. But it did not have any course following abilities. I found a very good autopilot mod by Crzyrndm called "Pilot Assistant" (see thread). This despite being an instrumented rated pilot of real planes. Recently I started flying spaceplanes in Kerbal and discovered I could never land them successfully.









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